Tuesday, June 20, 2006

Infamy Budgetting

In case anybody is trying to figure out how much they'll need to buy their level 45 SOs, I just spend about 3.5 million on mine. This is upgrading almost every slot (some already had 45s in them), mostly with accs and dmgs. (Final count was 20 accs, 21 dmgs, and around 20ish misc stuff.)

Previous calculations put an upper bound of 4.3 million infamy on the level 45s (assuming you slotted everything with damage or heal at 54k a pop). So, that was approximately a 25% overestimate of the actual cost. The upper bound for level 50s is about 5.5 million. If we assume the same 25% overestimation, we find that a full set of level 50s should cost about 4.5 million.

Tags: misc_

6 Comments:

Blogger Unknown said...

Just wanted to say that at 43, i slotted out with 45s and it took me 4.69 Million. Saving for my 50s now.

6/24/2006 08:51:00 PM  
Blogger Palcioz said...

Really? My calculations must be off...81 slots at level 45 at a max of 54k each (healing/damage) gives you a total cost of 4,374,000 infamy. Do MMs have more slots than other players (as Kheldians do)?

6/24/2006 10:06:00 PM  
Blogger Unknown said...

Your numbers weren't far off though Pal. You said 4.3 tops, and I spent 4.7. That's a reasonable margin of error, IMO.

6/26/2006 09:18:00 AM  
Blogger Palcioz said...

Except...the 4.3 number was supposed to be a gross overestimation of the amount that you could possibly spend.

At level 45, you have 84 slots (I forgot to add the 1st brawl/sprint/rest slots), and the most expensive SO is damage/healing at 54k each. This gives at total cost of 4,536,000 infamy, which assumes that you slotted *everything* with damage or healing. The margin of error to your 4.69 figure is a minimum of 3 SOs -- in actuality, it's probably more, since most level 45 SOs cost much less than 54k each. (End=50k, Def=38k, Knockback=18k)

6/26/2006 07:26:00 PM  
Blogger Unknown said...

Now that I think about it, the error is in my number. I accidentally bought 2 lvl 50 SOs, which I promptly sold back. I also slotted heavily on Damage/Accuracy/Healing, with a few other misc ones (Endurance Reduction/Recharge Reduction/Defense Buffs).

6/27/2006 09:25:00 AM  
Blogger Palcioz said...

Ahh, that would account for the difference.

6/28/2006 12:17:00 AM  

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