GeneralThe primary purpose of this group is to provide a fun environment for our members to team up and play City of Villains together. To that end, all members are expected to behave with decency, repect, and integrity. All members will also strive to maintain a healthy relationship both with other group members and with the general City of Villains population. All things considered, we consider this game to be more fun without drama.
We do plan to participate in PvP from time to time, but PvP is entirely optional for our members.
We are not a dedicated RP threat group, although we would be happy to host RP teams and events if our members are interested.
No begging for infamy, experience, or promotions.
Ranks and responsibilitiesThere are 5 ranks in the threat group. From lowest to highest, they are:
- Cannon Fodder
- New recruits. All new members are on automatic probation for one week. We do this to give both the recruit and the current members a chance to meet each other and decide if it's a good match or not.
- Slacker
- Full members. Behave with honor, integrity, and respect. Remember, we have evil characters but do not tolerate evil players.
- Kidney Puncher
- Organizes events, runs teams, and generally does things to help the group do things together. Kidney Punchers may also invite new Cannon Fodder to the group.
- Enforcer
- In addition to the duties of a Kidney Puncher, Enforcers are responsible for keeping the group running smoothly, recruiting new members, and handling promotions/demotions as necessary. These are the people to contact if you have want to invite a friend, have a problem with a member, or otherwise need help with some sort of issue within the group.
- Evil Genius
- Threat group founders. Has all the responsibilities of an enforcer. Also responsible for base construction and maintenance. Handles any issues dealing with other SGs or players.
Recruiting and promotionAny member with recruiting powers are welcome to invite new members to the group. All new members should be pointed to our blog to review the group policies and say hello.
- Cannon Fodder->Slacker
- Doesn't piss anybody off during their probation by begging for infamy, promotions, etc. Follows threat group policies and gets along with current members. Has been a member of the VG for at least one week. Requires nomination by a full member and approval by an Enforcer (possibly the same full member).
- Slacker->Kidney Puncher
- Demonstrates an interest and ability in organizing and running TG events (mission teams, arena events, and so on). Requires nomination by a Kidney Puncher or above and approval by an Enforcer (different from the nominator) or above.
- Kidney Puncher->Enforcer
- Requires approval of two current Enforcers or above.
- Enforcer->Evil Genius
- Requires a 2/3 vote of active Evil Geniuses. Do not expect this to happen.
ExpulsionIf an Enforcer believes that a player has violated the letter or spirit of our policies then they may demote that player back to Cannon Fodder, placing them on a one-week probation again. Cannon Fodders who violate the spirit or the letter of these rules will be removed from the supergroup. (Thus, two violations will be required for full members to be expelled.) Repeat offenses by full members may result in immediate expulsion at the discretion of the enforcer. All decisions by Enforcers may be appealed to an Evil Genius.
In all cases, the Enforcer should make sure that the player understands the reasons for their demotion or expulsion. If the player objects to their decision, the Enforcer should refer them to an Evil Genius.
InactivityBeing inactive for 15 days or more will result in automatic demotion. After 45 days of inactivity, members may be removed from the group without warning. Any Enforcer can reverse automatic demotion or reversal at their discretion. If you know that you will be away from the game for more than 15 days, it would be greatly appreciated if you would notify an Enforcer ahead of time.
Alternate characters and other supergroupsEach full member is initially allowed three characters in the supergroup (regardless of the number of accounts that player owns). Alternate characters may not hold a rank higher than Kidney Puncher. If and when the group runs out of room, both new and existing alternate characters may be required to move to a second allied threat group.
Prestige and supergroup modeAll members are required to be in supergroup mode while participating in any official supergroup event. All members are highly encouraged to be in supergroup mode otherwise in order to help build our prestige; however, we understand that at higher levels this will not be always possible.
BaseWe are in the process of building a base for our threat group. All members are encouraged to make suggestions as to how to build the base; however, all actual construction will be done by Evil Geniuses.
PvPMembers are always expected to act with integrity, honor, and respect toward their fellow player. In PvP, the following behaviors are prohibited without securing prior permission (implicit or explicit) from the other players involved:
- harassing other players either through chat or repeatedly attacking them
- exploiting game bugs to attack other players who by game design should be unattackable
- attacking members of this threat group without their consent
Interpretations and changes to this policyOnly an Evil Genius may overrule the decision of an Enforcer. Changes to these rules must be approved by a 2/3 majority of Evil Geniuses, subject to a veto by a majority of the full members.
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8 Comments:
Just curious as to when we should get a candy machine? Directly after we get a base infirmary?
Also, I don't see a medical terminal in the base or in the cost sheet. We'll probably need one of those, no?
It's only 10k. And I built one the first day. Evidently there is a bug where your med transporter keeps disappearing. YAY! Soo...save it for last so we don't keep wasting 10k over and over again.
Cobra said this happened in beta..and sometimes you can recover the cost by deleting the room. I didn't feel like trying since I'd have to delete the whole base basically since that room is a linker.
How much is the candy machine?
I plan on checking the price of a candy machine tonight. I think that it should be our second goal, then teleporter (as I almost have all the SG beacons unlocked, even the Bugged CAD one).
I don't have the candy machine on my price list -- isn't it a craftable item? In other words, don't we need a workshop to build it?
No idea, i forgot to look for it. I'll see what kind of info i can dig up.
A brief estimate shows that we're getting approximately 800 prestige per player hour. Friday night we made about 17k. At this rate, we'll have the 225k we need for a mainframe in about 10 days. The 160k for the med center will take roughly another 10 days after that.
So, if you want to play around with the base editor, you have a little less than 3 weeks before we restrict access.
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